Play a supernatural mercenary on the streets of a futuristic, ghost-infested metropolis.
The Pulse System was designed to resolve high-risk situations in Necropunk. You can think of Pulse as both a betting resource, like poker chips, and your character's momentum.
The more Pulse you have, the more cool things you can do. The less Pulse, the worse things get.
You double your bet and climb up the Pulse Meter.
You lose your bet and fall down the Pulse Meter.
You double your bet and climb up the Pulse Meter.
You lose your bet and fall down the Pulse Meter.
The year is 2086. The place is New Manhattan.
Fifty years ago, they tore a hole in The Veil. That’s the fabric separating the Land of the Living from the Land of the Dead.
Across the city, rifts open into the spirit world, ghosts pouring into the streets. While most rifts can be sealed, some are irreparable and must be guarded day and night.
Now there are ghost-busting police, astral junkies, and post-life insurance salesmen. They televise exorcisms and advertise cars that run on ectoplasm. Bodies get rented. Souls get rendered into currency. Mega-corps acquire pieces of heaven and sell them off to the highest bidder.
Staten Island is lost entirely, a forbidden zone where the dead now hold complete sway.